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The Old Fairy Area Was Worked On Rsgoldfun

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By Author: Bruno Billy
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From rsgoldfun to buy cheap rsgold and read more news>>>>>>>>The folks at Runescape have posted a new dev journal which looks at their ongoing efforts to improve the game one area at a time.After getting the beautiful concept artwork for the fairy area from Mod GG, I knew we had a lot of work ahead of us! The old fairy area was worked on by myself and Mod Paul B in the days before we had concept artists and the High Detail mode, so I know the area very well and was keen to rework it using all the new technology that we have available to us.

We want the fairy area to feel magical and organic. The fairies work with nature in an astral realm, so I want to distance the area from the rest of RuneScape so that the player feels that they have travelled a long way to get here. To help this we have introduced new types of fantastical plants and a slightly jade colour to the vegetation so that this does not feel like a typical rsgoldfun area. This is something we had tried to introduce with the previous ‘Blue Period’ rework, which, looking back, was far too garish. I feel the new, more subtle, colour scheme looks magical and ...
... otherworldly without being too obvious.

We know that to some of you, RuneScape is home to various pastimes that we didn't really plan for you. Besides all of the quests, minigames and other features that the team has worked hard on over the rsgoldfun, Gielinor has plenty of room for you to organise scavenger hunts, races and all kinds of other activities, and we've seen that some of you like to do just that. Now, we've decided to set aside some time for a small update aimed at the players who come up with those activities.

I was asked to come up with some items to help out, some little trinkets for the freestyle gamers among you. It's an interesting challenge: if this stuff is all about the things we didn't design, how can I deliberately set out to develop it? If I over-design these objects they'll be really good for whatever I had in mind, but give you much less freedom. That would completely ruin the idea of helping you with the gameplay that you want to make.

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