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Skills Have Had Some Interesting Renovations Done

If it is completely exhausted, you die; however, if you manage to fight off whatever it was that felled you, you rally, gaining some bonus experience and getting back on your feet to hobble away and heal up before proceeding. If you die, you can return to a waypoint of your choosing, or, if you’re close to a group of fellow travelers, they’ll hopefully be kind enough to stop and revive you. Dying damages your armor severely, so you’ll want to stop in a town and get it repaired as soon as possible, because if it completely breaks, it will offer you no protection whatsoever until it can be repaired in-town.
Skills have had some interesting renovations done to them as well. Instead of eight skill slots to configure, you now have ten; however, unlike the previous game where you could mount any skill you wanted into the skill bar in whatever order you preferred, you are instead confined to certain slots only being available to certain skills. Slots 1-5 are your weapon skills, which change dynamically depending on the weapon you have equipped at that moment. A two-handed weapon will slot all five skills, while using a ...
... single-handed weapon will only slot the first three, with your offhand item determining the other two skills.
It sounds confusing at first, but once you play around with using different weapons and unlocking the skills associated with that weapon class, you’ll start to understand how it works, and build a preference for what works best for you. Slot six is your healing skill, while slots seven through nine are what are called your utility skills. The skills that can be slotted into these are based on your race, or class. For example, elementalists will have access to familiar skills such as Arcane Wave or Armor of Earth, while a warrior would have skills like Endure Pain or the “Fear Me!” shout. Examples of racial skills would be Pain Inverter to an Asura (which causes Confusion to enemies), or Call Wurm to a Norn (which is…self-explanatory). The final slot is used for the Elite skills, which was a skill type that was available in the first game.
Those who were accustomed to creating their own skill sets using any variety of skills that they had unlocked during the game may find this new approach to the skill palette frustrating as it really limits not only the number of potential combinations, but the creativity that goes behind finding “just the right build” for a player – especially those who enjoyed tweaking skill builds for solo farming runs. While limiting in this manner, this method also greatly broadens your range of equipped skills in an instance, as now you can swap out skills simply by changing to a different weapon. In this writer’s opinion, it’s very likely that this method of applying skills will also reduce how frequently certain skills are nerfed as the likelihood of creating ‘invincible skill sets’ is pretty low.
Skills are unlocked using Skill Points either obtained by leveling up or by completing skill challenges around the world map. These skill points can then be applied to unlock utility, healing, or elite skills in your Hero menu, while weapon skills are unlocked by killing monsters. The more frequently you use the skills for a given weapon, the faster you’ll unlock the others. For an fifa ultimate team coins elementalist, this method can be more tedious, as you’ll need to unlock a set of skills not only for each weapon, but each elemental attribute (fire, earth, water, and air) as well.
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