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The Developers Have Created Titles For Players

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By Author: Guild Black
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This brings a dynamic to Guild Wars 2 that, while it may not be new to many MMOs, is in sharp contrast with what veteran GW players are familiar with, and with it, real world events are brought to the table. These events occur every few minutes and require that the players in the area work together cooperatively in order to accomplish a common goal in exchange for experience points and potentially other goodies. For example, one popular event that you’ll get to know quite well as you’re starting out takes place at the water tower just south of you.

The water tower becomes the frequent victim of attacks where bandits are attempting to either poison the water hole, or blow it up (it depends on what mood the bandits are in, I guess). In these events, players will band together to fight off the bandits and prevent them from accomplishing their goal. Boss events occur in the shared environment as well. These events feature creatures of massive size and strength, requiring most (if not all) of the local players to converge on the event in order to successfully complete it; After victory come great amounts of spoils in ...
... the form of a chest that drops with rare items to be equipped or sold.

In the previous game, the world of Tyria was divided into separate instances, segmenting the different areas as you went from one point to another. While the areas in Guild Wars 2 are still segmented, the zones are vastly larger than in GW. Where you could run from the beginning of one zone to the other side in about five minutes or less in Guild Wars, GW2′s zones can take up to 20 minutes or more to clear to the next area. Because of this, ArenaNet has kindly added waypoints across the map so that you can map travel to a point in a zone quickly, and not have to run for half an hour to get to where you needed to go; however, there is a small fee attached to using these waypoints.

As an added bonus, the developers have created titles for players to achieve for finding all of the given waypoints in a zone, as well as certain points of interest, and vista locations that overlook a given area to further entice people to explore as much as Tyria as possible.The waypoint system works exceptionally well when you’re going solo, but we did find that when you wanted to travel with a group, each person must travel to an agreed upon waypoint individually instead of the leader mapping the entire group at once as was available in Guild Wars.

The only time that the entire group travels together is when someone is choosing to enter an instanced location. This can become problematic if not everyone is entirely sure as to where to meet, and even more so when dealing with a group larger than two or three people. It would be nice if the group leader were able to map to a waypoint and have the entire group transported to that location all at once, so long as the players have that waypoint buy fifa coins online on their map.Something else that’s new with Guild Wars 2 is the exploration of underwater environments. Before, in Guild Wars, you’d be limited to going out about knee-deep in the oceans, only being able to look into the depths below.

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