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Three Man Drinking Game
Three Man is a dice drinking game of chance that can be played by many participants; from six to 15, and does not require lots of participation from the players who are not directly involved in the current dice roll. "Three Man" is quite abstract and has many different rules and so there are no real official set of rules for this drinking game because rules will vary from one place to another. The game is mostly played with two dice and there is never a winner or loser; as such this game can end when all participants agree or are too intoxicated to safely continue. How to Play Three Man Drinking GameThe first thing that needs to be done is to determine a ‘Three Man'. This can be done by having everyone roll a dice until someone rolls a three, having someone volunteer, or having everyone vote for someone to be the ‘Three Man'.The ‘Three Man' is the person who will be doing the majority of the drinking and different people become the ‘Three Man' throughout the game. Anytime someone other than the current ‘Three Man' rolls a 3 or the combined total of the dice add up to 3 (2 and a 1), the Three Man ...
... Drinks. Anytime the current Three Man rolls a 3 or the dice add up to 3, the Three Man can then designate anyone else at the table as the new Three Man.Like other drinking games, play goes clockwise around the table. Each player rolls 2 dice for their turn and follows the simple rules below. They keep rolling until one of the dice combinations below is met:Any 3 or sum of 3 - Three Man Drinks.Sum of 7 - person ahead of the current roller drinks.Sum of 11 - person behind the current roller drinks.Sum of 9 - sociable, everyone cheers and then drinks.1 and a 4 - Everyone puts their thumb on the table and the last person to do so drinks.1 and a 5 - Make or cancel a rule. When this happens, the person who rolled the 1 and 5 can invent a rule: ‘Tap your head before every drink', ‘Grab your boob before every drink', ‘Flick an imaginary little man off your cup before you drink'. If anyone ever breaks these rules, they must drink again. Alternatively, instead of creating a rule, the roller can remove an existing rule: ‘You don't have to tap your head before you drink anymore'.Anytime doubles such as 1 and 1, 2 and 2, and so forth are rolled, a single dice can be passed to on two different people or both dice can be passed on to one person. When they receive the dice they roll them and drink the number that they have rolled. Should the two dice be passed on to one person, they will have to drink double the sum that they have rolled unless they happen to roll doubles. Should they rolls doubles, the person who passed on the dice to them will then have to drink double the roll that they have made. When no combination of above happens during a roll, the dice will be passed on to the next participant and they then start their turn.
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