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A video game is a game that engross interaction with a client interface to spawn visual feedback on a video device. The word video in video game traditionally referred to a raster presentation device. However, with the popular use of the term "video game", it now implies any type of display machine. The electronic systems used to play video games are known as platforms; examples of these are private computers and video game consoles. These platforms are broad in range, from large computers to small handheld devices. dedicated video games such as cloisters games, while previously common, have slowly declined in use.
The input device normally used to operate video games is called a game controller, which varies across platforms. For instance, a dedicated console controller might consist of only a button and a joystick, or feature a dozen buttons and one or more joysticks. Early personal computer based games historically relied on the availability of a keyboard for game play, or more commonly, required the user to acquisition a separate joystick with at least one button to play. Many contemporary computer games allow the ...
... player to use a keyboard and mouse simultaneously.
Beyond the common constituent of visual feedback, video games have utilized other systems to provide communication and information to the player. Chief examples of these are sound reproduction devices, such as speakers and headphones, and an assortment of haptic peripherals, such as shaking or force feedback.
The formulative years of video games consist of basic games that made use of interactive electronic devices with various display formats. The earliest example was in 1947, where the idea for a "Cathode Ray pipe Amusement Device" was conceived by Thomas T. Goldsmith Jr. and Estle Ray Mann. The two filed for a patent.
Inspired by radar displays, it consisted of an analog device that allowed a user to control a vector drawn dot on the monitor to replicate a missile being fired at targets represented by drawings fixed to the screen.
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