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All Conjuration Spells Of Dungeons & Dragons By Level

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By Author: robort
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In Dungeons & Dragons, conjuration comes under one of the eight schools of magic. As the conjurers are the specialists, they focus on the spells that belong to the school. With these conjuration spells, players can concentrate on summoning monsters moving from one place to another. Also, they can create matter in Dungeons & Dragons out of nothing like thin air.

If there are Arcane spellcasters, they will need a few meat shields around, which allows them to absorb enemy blows. But here is a twist, even if the spellcasters are potent, conjurers can call their allies at any time.

Wizards with Dungeons & Dragons School of Conjuration have access to unlock the mixed bag of capabilities. If you are on Level two, then Minor Conjuration is a highly situational ability. With Minor Conjuration, Characters get to conjure something out of nothing. Here, the ingenuity of a player is the key to making it worthwhile.

After reaching level 6, you will discover that Benign Teleportation is comparatively better. It is because the conjurer gets to teleport 30ft away. The 30ft away teleportation in Dungeons & ...
... Dragons works as a great escape plan within the Attack of Opportunity range. When we discuss, “Focused Conjuration” at level 10 is an impressive ability. Due to this, the conjurer cannot compromise with the concentration while using the Conjuration spells.

It is a disappointment that the last ability is not that magnificent, as, at level 14, the Durable Summons allows an additional 30 temporary hit points to any summoned creature. It is quite a downgrade level.

If you check the “Player’s Handbook,” it lists all the spells systematically by alphabet. Instead of making the initial lists, you will find specific schools mentioned with the spell descriptions. In this guide, every class in Dungeons & Dragons can use all of the conjuration spells, including the notes given next to the ritual spells.

The guide also has all of the conjuration spells that occur in official rulebooks, for instance, “Xanather’s Guide to Everything” and “Tasha’s Cauldron of Everything.” Also, all of these are marked, making it easier for players to find these in Dungeons & Dragons spells.

What are the Spells in Dungeons & Dragons?
The conjuration spell list starts with some of the excellent control spells, as you can slow down your enemy from approaching with ‘grease’ and ‘fog cloud.’ These spells continue with a web that can lock the enemies into place. It means helpful party members can sacrifice the enemies in Dungeons & Dragons.

If you choose a flaming sphere spell, it is one of the good ones for a second-level bit. It is because of the ability to stay firm on the field and beat your enemies within seconds. The conjurers who hit the high Level will cast wish, known as the most effective spell in Dungeons & Dragons. But it would be best if you were careful, as it might backfire and destroy your plan. Now, let’s find out about how many spells there are in Dungeons & Dragons.

Conjuration Cantrips
Mage Hand
Acid Flash.
Poison Spray.
Produce Flame.
Infestation (Xanathar’s Guide to Everything).
Sword Bust (Tasha’s Cauldron of Everything).
Dungeons & Dragons Conjuration Spells: 1st Level
Tenser’s Floating Disk (Ritual)
Grease
Entangle
Fog Cloud
Hail of Thorns
Arms of Hadar
Ensnaring Strike
Find Familiar (Ritual)
Unseen Servant (Ritual)
Ice Knife (Xanathar’s Guide to Everything)
Dungeons & Dragons Conjuration Spells: 2nd Level
Web
Misty Step
Find Steed
Dust Devil
Flaming Sphere
Cloud of Daggers
Summon Beast (Tasha’s Cauldron of Everything)
Wristpocket (Ritual) (Explorer’s Guide to Wildemount)
Healing Spirit (Xanathar’s Guide to Everything)
Dungeons & Dragons Conjuration Spells: 3rd Level
Stinking Cloud
Sleet Storm
Call Lightning
Conjure Barrier
Conjure Animals
Hunger of Hadar
Spirit Guardians
Create Food and Water
Leomund’s Tiny Chest (Ritual)
Tidal Wave (Xanathar’s Guide to Everything)
Summon Fey (Tasha’s Cauldron of Everything)
Thunder Step (Xanathar’s Guide to Everything)
Summon Undead (Tasha’s Cauldron of Everything)
Summon Lesser Demons (Xanathar’s Guide to Everything)
Summon Shadowspawn (Tasha’s Cauldron of Everything)
Dungeons & Dragons Conjuration Spells: 4th Level
Grasping Vine
Dimension Door
Guardian of Faith
Evard’s Black Tentacles
Leomund’s Secret Chest
Conjure Woodland Beings
Conjure Minor Elementals
Mordenkainen’s Faithful Hound
Watery Sphere (Xanathar’s Guide to Everything)
Find Greater Steed (Xanathar’s Guide to Everything)
Summon Elemental (Tasha’s Cauldron of Everything)
Summon Construct (Tasha’s Cauldron of Everything)
Summon Aberration (Tasha’s Cauldron of Everything)
Summon Greater Demon (Xanathar’s Guide to Everything)
Dungeons & Dragons Conjuration Spells: 5th Level
Cloudkill
Tree Stride
Insect Plague
Conjure Volley
Teleportation Circle
Conjure Elemental
Far Step (Xanathar’s Guide to Everything)
Summon Celestial (Tasha’s Cauldron of Everything)
Steel Wind Strike (Xanathar’s Guide to Everything)
Infernal Calling (Xanathar’s Guide to Everything)
Summon Draconic Spirit (Fizban’s Treasury of Dragons)
Dungeons & Dragons Conjuration Spells: 6th Level
Planar Ally
Conjure Fey
Arcane Gate
Wall of Thorns
Heroes’ Feast
Word of Recall
Transport via Plants
Drawmij’s Instant Summons (Ritual)
Scatter (Xanathar’s Guide to Everything)
Summon Fiend (Tasha’s Cauldron of Everything)
Dungeons & Dragons Conjuration Spells: 7th Level
Teleport
Plane Shift
Conjure Celestial
Mordenkainen’s Magnificent Mansion
Temple of the Gods (Xanathar’s Guide to Everything)
Dream of the Blue Veil (Tasha’s Cauldron of Everything)
Dungeons & Dragons Conjuration Spells: 8th Level
Tsunami
Maze
Demiplane
Mighty Fortress
Incendiary Cloud
Reality Break (Explorer’s Guide to Wildemount)
Dungeons & Dragons Conjuration Spells: 9th Level
Wish
Gate
Storm of Vengeance
Blade of Disaster (Tasha’s Cauldron of Everything)

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