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Things To Avoid During Iphone App Development

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By Author: Cameron McCaughey
Total Articles: 30
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iPhones are one of the most reputable smartphone devices in the market. They are highly functional and flexible, adapted to meet the requirements of its users. The iPhone app developers design and build these apps after great consideration, to satisfy the users to every extent. While app building can be a challenging job, the developers should be careful about what they are producing for the market. One has to go through rigorous testing, following every guideline and standards to achieve the final end product. Moreover, with stricter codes, approval for the app is often difficult to get too.   
As the world witnesses more technological advancements, the options for selecting platforms are many. Hence, in a craving to become the best, the app developers take special precautions while developing applications for the iPhones so that all possibilities for errors and failure can be avoided.  
While Apple has a strict set of predetermined guidelines to decide the structure and the behaviour of their apps, one should also keep the other factors in mind to avoid rejection of any kind.  
1. Not dealing with performance issues
Usually, Apple is excessively focussed on the features and the performance of all its iOS-based applications. Those apps which are slow with a minute or severe performance glitches are rejected at once. The App store also rejects them immediately. So, the developers of iPhones apps should also focus on functionality and the performance glitches (if there are any).  It should be easily navigable while being steady and multi-functional. The app should also be highly responsive since speed is also another significant criterion.  
2. Using UI as the main thread of operation 
This is another unfortunate issue which most of the developers overlook. It is related to multithreading. Since the nature of the UIKit is not bug-free or entirely secure, the probability of coming across errors and foreign bugs is much higher. This problem also amplifies when the main thread for the programming procedure is hampered. The developers find it really difficult to address the problem due to the programming language of Swift which does not have any built-in support to combat this problem on its own. 
Therefore, it is important that one uses the code simultaneously for UI operations as well as the main thread. One can also use concurrency APIs to define or build a block of code that will accidentally stop the procedure of the main thread due to UI command.  
3. No Internet Access Notification
Often the app developer of the iPhones forgets to integrate the notification enabling option whenever there is internet access. This way, the users do not get notified, failing to detect the network and establishing a connection. One should never forget to include this via a pop-up message. If the app has an offline functionality, the user should also be notified about that. This way, total functionality of the app is not utilised and the app often gets rejected in the Apple store.   
4. Making use of iOS simulator for testing
While the iOS simulators are staple for iPhone app developers, they are also very fast and convenient for usage. Good quality stimulators speed up the app development procedure which often makes the work easy for the developers. While these simulators are perfect for initial testing, one should not rely on it completely. This is because the app can also appear to be problematic on other devices. And in such cases, launching the app can be difficult. 
Cameron McCaughey is one of the most proficient iPhone App Developers working with Vision & Solutions. Here the author has written this article to help the developers avoid the common mistakes while developing applications for iPhones.

More About the Author

Cameron McCaughey is a techie, software developer, App Developer at Vision & Solutions, a top-ranking company providing expertise entrepreneurial solutions, including ERP and CRM software solutions to businesses of all types and sizes.

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