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Giving Ownership Of A Rust Instance To Swift

Building an iOS App in Rust, Part 2: Passing Primitive Data Between Rust and iOS
Welcome to Part 2 of our "Building an iOS App in Rust" arrangement! In the event that you haven't perused Part 1already, kindly do that. Running the code in this post will expect you to have set up a Rust toolchain for iOS.
Last time, we assembled a basic "Hi, World!" library in Rust and effectively connected it into an iOS application. This time, we will investigate a greater amount of Rust's FFI, or outside capacity interface, layer. The Rust book has a superb section on Rust's FFI offices; be that as it may, it is solely about how to call C libraries from Rust, while we need to go the other heading and call Rust from Swift.
Not at all like Part 1, I'm not going to walk you through creating a Rust library and an iOS task to run all the example code in this post. The code is facilitated on GitHub, so you can look at it at your relaxation.
Note: In Part 1, we investigated a five-section plan for this arrangement, and Part 2 should be "Passing Data Between Rust and iOS." It began to get somewhat long, however, so we've ...
... part the information going into two. There will be in excess of five sections at last.
Structuring an API for our Rust layer
Programming interface configuration is hard in any language. We're tossing a particular wrench into things with this venture:
• We're composing a library in Rust, yet need to uncover its open interface in a C header, so we're limited to information types that are perfect with C. This implies, for instance, no generics or enums that hold information. Quick backings both of those itself, however not such that's perfect with Rust.
• On the Swift side, it would seem that we're conversing with a C library. This will be somewhat excruciating on occasion, as well, as any individual who has worked with Core Foundation in Swift has effectively experienced.
• We're going to make utilization of Swift 2's capacity to pass pointers to Swift capacities as C work pointers. To achieve every one of the pieces of this post in Swift 1, you would need to drop down to Objective-C a few.
Essentially, we have two present day, propelled dialects conversing with one another… yet they both believe they're conversing with C. Amazing.
At CppCon 2014, Stefanus DuToit gave a superb talk called Hourglass Interfaces for C++ APIs. It's well worth viewing, regardless of whether you don't speak C++. The discussion is to a great extent an attempt to seal the deal to C++ library authors, giving them motivations to make, and guidance on making, C-perfect wrappers for their APIs. We will pursue a great deal of his recommendation when wrapping Rust code:
• We'll make utilization of pointers to advance announced C structs, otherwise called obscure pointers. This will enable us to send discretionarily complex information structures over the language limit. Rust and Swift don't by and large ability each other's information structures are spread out in memory, yet them two expertise to pass pointers around.
• We'll keep away from the plain C fundamental sorts like int and long for explictly estimated sorts like int32_t and uint8_t. We would finish up doing this in any case in Rust: colloquial Rust doesn't utilize a fundamental number sort whose estimate changes relying upon your objective engineering, as int in C or Int in Swift. Rust will in general use i32 rather, which is constantly destined to be 32 bits.
• We'll utilize C work pointers to deal with callbacks between the two dialects.
• Breaking a little with the Hourglass Interfaces talk, we will utilize a few fundamental non-obscure structs. Rust has an explanation that instructs it to spread out structs in memory simply like a C compiler would, so Rust and Swift will concur on where to discover the struct individuals.
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