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Fundamental Rules To Build Popular Mobile GamesBy Expert Author: Kelly Burby
It just takes too many efforts to create a successful mobile game. Many times you will be disappointed that there is in fact no universal rule or recipe to build a successful game for mobile devices. So if some experts say that they have discovered how mobile games hit the top lists in the app stores like Google Play or AppStore, they are not cent percent true. But it does not also mean that the success is unpredictable and no one can guess it. Expert mobile developers, with the method of trail and errors, have learned and listed some basic rules that can probably help in making a game popular and successful. Here are some of their fundamental rules:
The world of game
A game turns out to be an interface between imagination and the skills of developers & designers. An ideal game is supposed to offer its users unusual, and unique experience and involve them in a world where they can to do something that is not possible in reality. Why don’t you let your users fly like superman, do magic, drive a space craft and kill bad monsters. With an appropriate implementation, even a simple idea can turn out to be successful game. And with bad treatment in terms of graphic, programming, etc, it will just frighten users off.
Make a story for your game
Give your game reasons to be played. Angry Birds’ players know that birds are angry because pigs once stole their eggs. So when developing game, start it with a story as it gives users a reason to play the game. Take the example of another hit game Vector. The game begins with the totalitarian world where freedom and individuality are just a dream. But Vector, the character of the game, breaks it and runs and then the game beings; however the basic idea is still the run-and-catch game. So, even a simplest game can be developed with story as story attracts users and encourages them to keep playing.
The progress of game and motivation of users
Most users play games when they take small journeys in subways or buses. So they do not have enough time to complete big levels of a game. The levels of games should be designed to up in not more than 2-3 minutes. Popular games such as Angry Birds, Fruit Ninja, Doodle Jump, etc have levels that do not require more than 2-3 minutes of play time.
Balance between penalties and awards
Of course, there will be penalties and awards. But you need to keep a proper balance between both. Over penalties will distract users not playing the game because they cannot level up while over awards will just make it dull and boring. So keep a proper balance between of both.
Above mentioned are some basic points that can help any developer taking its game project close to success. This information is brought to by experts in game and mobile application development.
Shubhangi Verma- is a skilled technical writer who has capability in, mobility and web. For more information about mobile application development, android application development and iPhone application development .Please visit:- www.rapidsofttechnologies.com and For any queries call +1 516 515 9656 or email us at email@example.com
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