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Each Level Is Simply Stunning With Its Detail And BeautyBy Expert Author: Jennefiy
The story of Call of Duty: Black Ops 2 is a compelling one; however, it is a bit slow to start as it takes a few missions before you really start to understand the links between the past and present missions. In previous installations, one of Treyarch’s weaknesses had been in their writing, and at first I felt this was going to hold true in Black Ops 2. A problem that I had with the story in the first Black Ops installation was that I found myself not really caring about the characters, which essentially turned it into “just another mindless shooter” for me. While I started to get the same impression from Black Ops 2 on the initial missions, Treyarch managed to turn that around quickly with an intriguing story amongst the fast-paced action, and the multiple endings that depend on the outcomes of your missions and the decisions you make (such as who lives or dies).
This adds to the replay value of the game by keeping things fresh with each playthrough in single-player mode.Treyarch also breaks away from the traditional run-and-gun style of the first-person shooter with Strike Force missions throughout the campaign. These missions are more tactical squad-based scenarios where you can control multiple units at a time, with the purpose of defending assets in a designated area until the clock runs out. You’ll manage soldiers on the field as well as equipment such as Drones, Automated Defense Turrets, Robots, and an aircraft in a tower-defense style manner. You can also select a single asset on the field to take control of, putting you into the perspective of that particular asset, this is useful for when the team you leave at a Control Point isn’t getting the job done, which happens somewhat frequently.
The developer also breaks up the monotony of the run-and-gun levels with some pretty interesting current and future-tech that’s much more than eye-candy. One of my favorite moments features the use of Glider Suits to make your way to an objective, flying over some beautiful mountain panoramas and taking care not to hit the treetops. Another fun moment involves the use of Nano-gloves, which allows your soldier to grip the walls of a rock face like you’re Spiderman, swinging from one point to the next to reach your next objective. Both of these gadgets are featured early on in the game, and I would have liked to have seen more moments like this as you progressed.
One complaint about the single-player game is with the enemy AI, which is dodgy at times. The best example of this that I encountered was in the first mission where you’re fighting in Angola. Waves of enemies descend upon your position in an open field, and I often found them running past me as though I wasn’t even there. While it gave me some time to sharpen my knife work (see what I did there?), it was a bit of an eyebrow-raiser seeing so many inbound bad guys acting completely oblivious to my presence. This only seems to happen in the large scale battles that take place in the game, as I didn’t notice the enemy having any problems throwing a wall of lead my way in the smaller, close-quarters combat scenarios.Treyarch made an exceptional effort designing Call of Duty: Black Ops 2, featuring a wide variety of levels in different locales, ranging from lush tropical forests and ancient ruins deep in the desert, to modern cities and high-tech laboratories.
Each level is simply stunning with its detail and beauty. The character models look fantastic as Fut 14 coins well, although they can at times look a little plastic in certain lighting, which detracts from the realistic framework the characters are set in. Facial animations, however, are spot on – especially during the cutscenes. Try as I might, it was nigh impossible to get the game to glitch or bug graphically. I only encountered the occasional fragments floating in the air after destroying a Drone or Robotic Unit, but these were few and far between. Effects in-game also get some high quality treatment with little details added in for realism. Dust particles swirling about in the desert from an incoming chopper, or the flash of lighting in a rainstorm really add to the dramatic experience of the game.
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