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It Lights Up Your Fifa 14 Coins World
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Now the game is scary, but what sets it apart from other survival horror games is the audio. The music is eerie in spots and absent in others. Musical absence allows for the use of the creepiest sounds I have ever heard. Children’s laughter in the dark, women sobbing, wheelchairs scraping on the floor, and people screaming are just some of the disturbingly wonderful things you will hear. Then the music seeps back in and you know something is about to happen; this is where less is more. Sounds are what set this game up and get your blood pumping. Music adds in that extra flair to the intense moments and dread to the lonesome, dark instances. The departure of the original composer, Akira Yamaoka, is a sad one, but Daniel Licht is a fine replacement and has really set the mood for this game and hopefully the games to come.
So, what better to go with amazing sounds than spectacular visuals? The cutscenes are beautifully rendered. The textures are very well done and nothing is too shiny. It seems Konami got the memo – not everything needs to glisten when light hits it. This is where I may get a bit vague, to avoid spoilers. The first ten minutes of the game are gruesome. There is no lack of blood or murderous motives, and it is devilishly fantastic. When people play a horror game, the right feelings need to be established and Downpour leaves nothing sacred. The in-game graphics do not differ greatly from the cutscenes. Everything looks great down to the dust on the couches. Another high point that needs to be taken into account is the lighting.
Silent Hill: Downpour is big on rain, hence the name. When it rains, the monsters come out to play (and by play I mean fulfill their bloodlust). With storms comes lightning, and this is some of the best I have seen. It isn’t just a flash in the sky, it lights up your world. A scene that stood out was in a building where a children’s play (a stage set up to look like Hansel and Gretel) comes to life and a storm starts. This is a very climatic and intense moment. Monsters are chasing you and you almost have to rely on the lightning to see them. But the rain and lightning look so real that you are captivated; you feel the severity of the situation, and you are fully immersed in the game.
Just like the lightning, the rest of the game’s lighting is spot on. Areas can be pitch-black, allowing you to see only what your flashlight reveals. The addition of a UV light can reveal clues in your surroundings like blood splatters and buy fifa 14 coins footprints that can’t be seen by the naked eye. Detail was added where needed thus creating a captivating environment. Captivation, however, is broken in some spots due to Murphy’s movement.
The controls can be a bit wonky. Murphy does not have the best turning, getting jittery in spots and sometimes finding it hard to go through doorways or narrow passages. The other huge issue was blocking incoming attacks. You cannot move and block at the same time. This becomes a problem when an enemy attacks you, then swings around behind you and attacks again. This leaves you no time to move and block again. You will find yourself, more often than not, searching for first aid kits because of this issue.
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