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Campaign Gameplay For The Most Part

By Author: Jennefiy
Total Articles: 197

Campaign gameplay is, for the most part, your standard third-person shooter with the camera over the shoulder. The camera’s vantage point is switchable, and when toggled, the weapon will switch arms as well. This provides the gamer with the ability to get behind cover and shoot around the fifa 14 coins corner instead in lieu of a more traditional cover system like you would find in Gears of War or Uncharted. The gameplay does change slightly depending on which Transformer and act you’re playing based on the specializations of that character. For example, with Cliffjumper, the act requires use of his ability to temporarily cloak himself to sneak past enemies and use his tactical display (which is inexplicably only available while he’s hiding in ventilation shafts) to get a layout of enemy movements, while Jazz uses an energy grappling hook to swing around through his act and use it to pull down objects and obstacles.

Weapons can be picked up throughout the various levels, and each has the ability to be upgraded at Teletraan 1 kiosks throughout the game using energon shards as currency. Each weapon has a number of upgrades, with a special upgrade that can only be unlocked after all others for that particular weapon have been purchased. These kiosks can also be used to purchase TECH (Transformers Electronic Combat Hardware) and Perks. Two types of TECH items are available: Assault TECH and Utility TECH. The Assault TECH items – such as attack drones and thermal mines – assist you in tactically in combat, while Utility TECH items such as deployable barriers and power cores assist you defensively or buff your character. Whereas TECH items are consumable items, Perks are permanent additions you can purchase to refill your health and ammo every time you visit a Teletraan kiosk, or permanently buff your character with faster foot speed, reduce your regeneration time, and more.

Graphically, the game is simply stunning. High Moon did an excellent job of creating some beautiful landscapes out of a world that’s primarily made of steel (or some other unknown alloy) with vast, open areas and took the opportunity to really show the massive scale of destruction that the Cybertronian War has inflicted on the Transformers’ home world. And while you’ll not see any real flora or fauna, the developers did a great job of ensuring each area you experience doesn’t look like the previous level and become monotonous. The tone of the game is conveyed quite well in the visual experience from the war-torn planet, to its inhabitants. Oftentimes, the game takes an almost macabre turn as you come across fatally wounded warriors on the battlefield, their electronics spilling out from gashes in their exoskeletons. Occasionally, when interacted with, these dead mechanical beings simply fall to pieces; a reminder you are not immortal, even if you’re inorganic.

The character models, while mostly untouched from the previous game (only Optimus received a noticeable design change), are extraordinary. While High Moon took many visual cues from the G1 series’ designs, they’ve managed to create some fantastic creations original to this franchise that are familiar yet very fresh. Even Metroplex and the Dinobots, which are introduced in this game, look very similar to their G1 counterparts, but have been updated in a way that really fits with the rest of the game. High Moon’s ability to maintain this balance is one of the things you’ll absolutely love about the series, especially if you’re a 28-year-long fan like yours truly.Complementing the www.fifa14world.co.uk beautiful graphics is the phenomenal sound, which manages to kick you in the teeth from start to finish.

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