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By Author: Jennefiy
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Unfortunately, there are only two main types of enemy through the course of the game: a shuffling zombie type creature that resembles something out of The Grudge, and a wall-crawling monster that moves a lot like Samara from The Ring. There are some variations on the initial shuffling type, such as those that can fire supernatural shotguns, but most of the time you’ll be fighting the same enemy type, just with a slightly different skin, be it policeman, housewife or lumberjack. The oft recurrent cry of I don’t want to dieeeeeee gets monotonous incredibly quickly as well, but sadly gets repeated ad nauseum right to the end of the game.

Outside of the narrative, Greenvale’s sprawling acres presents the player with a lot of activities to pass the time, many of which seem to be taken from the RPG genre. On a basic level, York’s hygiene needs to be maintained, from making sure he shaves and changes his suit regularly, to sending his suit for dry-cleaning, which avoids York being fined for being a ‘Stinky Agent’. York’s hunger and tiredness levels also need to be monitored, as they can lead to a loss of health ...
... if they’re neglected for too long. As for within Greenvale itself, York can collect trading cards, partake in races, go fishing, or help out the town’s citizens with sidequests. Most of these involve delivering particular items to certain people, although it can be difficult to work out just what the exact conditions are that are required to trigger each particular sidequest, as they’re not well advertised within the game.

This means that you can spend a good 10-15 minutes working your way towards a particular person, only to find that it’s the wrong time of day or wrong weather conditions for them to be willing to accept your help.If you’ve read this far, you probably don’t have a particularly positive opinion of Deadly Premonition: The Director’s Cut right now, and I can’t blame you. The game has a lot of issues. However, and this came as a huge shock to me, I had a great time with it. Sure, it’s cheesy, it’s clichéd, and it suffers from poor production values, but at least it tries. There’s so much stuff to do in Greenvale, above and beyond the 20-hour story, that this survival horror game actually rivals some RPGs in running time.

However, I can’t help but feel that if the developers attempted to trim some of the fat and unnecessary activities from the game, it would make for a much better game. What it wouldn’t do though, is create a better experience, as Deadly Premonition is a special game merely because it is how it is. It’s stubbornly outlandish, knowingly cringe-worthy and entirely unique, and you’ll either love it or hate it. It certainly has its fair share of issues, and will never win any technical awards, but if you’re looking for a title that completely ignores any preconceived notions of what makes a good game and strives to create its own particular niche, mixing well-established genres along the way like a videogame smorgasbord, then Deadly Premonition: The Director’s Cut may pleasantly surprise you.

Did you ever read the Choose Your Own Adventure series of books as a child? If yes, did you ever consider the theoretical scientific implications of the books, particularly in relation to the multiple universe theory? I can’t imagine many of you answered yes to that, but to explain myself, imagine if one page in the book asked you to make a yes or no decision. In the rules of CYOA, a yes answer takes you to one page, whilst a no takes you to another. Now, let’s say you choose the yes response. You turn to the page indicated, carry on the story, and eventually get to one of the multiple endings. The multiple universe theory, though, is based on the idea that either answer creates a new universe, so that in one universe you select yes, and in fifa 14 coins the other you select no, and in each universe you live with the varying repercussions of the decision, however slight the differences may be.

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