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The Interaction Between Education And Gamers

By Author: mahesh newalkar
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It’s no secret that Educators and trainers have been flirting with virtually any solution that will alleviate the doldrum of yet another mind numbing info-dump. Learners hate cycling through countless pages of online reading – only to be challenged with a ‘quiz’ to demonstrate that they’ve either read or already knew everything that was contained in the early pages of an online lesson.

One often considered method is ‘Gamification.’ Gamification is one of those terms that incites debate from members of both the Game Development and Education & Training Communities. Traditional Game Creators often find the term absurd

because it’s been used so often to tragically oversimplify the core principles of great games. Trainers & Educators often find the concept intriguing – but have you seen ‘tons of great examples of Gamification in eLearning? The idea that we can take a learning challenge (a course module or lesson that we’d like to offer) and apply principles from game design to create a wonderful, addictive, passionate game experience that learners will enjoy is a step forward.

If you don’t identify the problem, the thing that motivated someone to want this material in the first place, then you couldn’t possibly figure out how to create successful learning materials – gamified or not.

Gather together the people who care about the topic, and ask them what would a successful outcome look like – if we were able to meet the need identified in step 1. Be a bit of a stickler. This should be a specific, measurable outcome. And it should be clear why that outcome would matter.

People like making choices that matter. People like getting clear, immediate feedback and rewards for doing things that they agree are useful things. Identify the things within the information and the ‘goals’ you identified in steps 1 and 2, that are meaningful. Identify the things within the info and goals that can lead to rewards in the real world.

Sourced from Allen Partridge. Adobe® Captivate® 7 software offers you enhanced support for HTML5-based eLearning software and also lets you create courses that meet accessibility standards.* Add more interactivity to your courses with drag-and-drop modules, YouTube video streaming and in-course web browsing.

Adobe® Captivate® 7 software offers you enhanced support for HTML5-based eLearning software and also lets you create courses that meet accessibility standards.* Add more interactivity to your courses with drag-and-drop modules, YouTube video streaming and in-course web browsing.

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