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Most Buildings Which Can Give You An Advantage In The Game
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Idea Points in March of the Eagles can be earned fighting in battles (win or lose), and can be used to study Ideas like Naval Movement, Artillery, or even Production. This will help assist you in many ways, and can give you a leg-up on the competition. You should also be aware that losing battles in this game is actually beneficial, as you gain more Idea Points by losing a battle, which can then be applied to make you harder to defeat moving forward. This helps slightly balance the game as you progress, and if you are playing as a big nation, the AI (or players in multiplayer) will gain more Idea Points themselves, and effectively make them harder and harder for you to beat.
On the flipside, you need to make sure you aren’t losing every battle, as it affects many different aspects of the game including supplies, recruiting, and more. For instance, it takes resources to build armies. If you keep dying, you lose armies and waste resources; then you can’t recruit more armies because you keep dying and wasting your resources. If you lose too many battles too quickly, you won’t have the Manpower or Resources to replenish your troops and send them out to the front lines – which will lose you the game.Players will notice that, while there are a lot of wonderful aspects to the game, there are a lot of resources and troops you either won’t use or want to use.
Most buildings which can give you an advantage in the game (like a Fort), are very expensive, and by the time you have enough money to build them (in most countries) the game is already over. Keep in mind this game only lasts 15 years. If a building costs two or three years’ worth of income for the country, unless you are already dominating, it is of little benefit to you. On the flips side, if you are losing the war, the buildings themselves will be of little advantage as more armies would be much more helpful. The armies as well are very convoluted – with pages and pages of troops you can build, all with different statistics that may only be one or two points off of each other.
While the gameplay is fun, you’ll soon come to notice that the AI does not adapt as dynamically as you would hope. It would be nice to be the underdog and weasel your way to victory – or not immediately know (based on history) who you’ll need to side with to win the game. The predictable nature of the game in single player mode will leave many gamers wanting more. Where this game improves itself and becomes more unpredictable is in the Multiplayer. Instead of beating statistics, you’re making alliances and declaring war on real people – who may or may not decide to change their minds last minute, and throw you under the ship along with all your soldiers, power, and dominance.
You’ll also find yourself making more emotional choices when being stabbed in the back by real players – a tactic that elevates the game to a whole new level of play. You’ll notice the servers have multiple connection problems, which can be very frustrating when you are playing a live game with real people and the connection drops players in the middle of battle. In spite of this, the multiplayer itself is an addictive, fast-paced game that will fut coins either leave you cursing at the computer screen or doing a happy dance in the middle of your living room at three in the morning. It is the kind of addition to a game like this that makes it more appealing, and may leave you spending hours of your life fighting for power.
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