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With 12 Different Games To Choose From In Single Player
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With 12 different games to choose from in single player, combined with an extra four in multi player, there appears to be a lot of content on offer within Game & Wario. However, much of the content operates almost as a technical demo, and once you dig below the surface you realise that there isnt a lot here to drag you back after youve played the game a couple of times. Game works in a similar vein to Wii Sports, and almost follows the biggest draw on the Wii a little too well.
This is an ideal game to pull off the shelf when you have friends or family over, using the various games to show off the capabilities and unique features of the Wii U, but once your visitors have gone home, chances are Game will go back onto the shelf ready for your next soiree.Its a bit of shame, because Game does try to encourage you to hang around for a little longer than you would otherwise, mainly with the use of its collectibles system. How this works is thus: each time you complete a stage for the first time, or when you beat a highscore, you are awarded a coin.
Taking this to the capsule machine think Shenmue gives you the opportunity to unlock one of 240 collectibles, which run from the mundane such as character bios and soundtrack clips to the odd such as a device which takes a photo of your face and covers it in virtual kisses, to the inspirational such as a recipe with pictures instructing the player how to make a bento box that resembles Wario. Its a credit to the game that youre never quite sure what youre going to find in an individual capsule, but the extras dont do quite enough to create a desire to collect them all, with most of them performing a novelty role, drawing a “Huh, thats kind of cool” from the player, before quickly being forgotten and left on their virtual shelf for all eternity.
Whilst most of the games within Game are too small and simplistic to suffer from any real game breaking issues, it would be false to say that you wont run into problems while playing through the various modes. The most common frustration experienced within the game came from those modes that require you to use the Wii Us gamepad for precision aiming, such as Arrow and Pirates, as quite often the tracking recalibrates itself midgame, meaning that you have to aim way off to the right or left, requiring you to look away from the TV, just to get the crosshairs on screen to centre themselves.
Other issues are more aesthetic in nature, and spring from the fact that for a game that offers so little in way of depth, there is a lot of repetitiveness in terms of environments and visuals. Again, Arrow is a culprit for this, but Shutter is another prime example. Both of these modes contain only five stages, yet Arrow presents players with the same backdrop each time, just fifa 14 ultimate team coins with a different set of colours to represent the different seasons. Shutter is a little better, but still only manages three different environments over its five different levels i.e. a cityscape, a theatre, and a train ride. Its well understood that Game isnt intended to be a graphical powerhouse, but a little more variety wouldnt go amiss.
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